09 June 2026
Appsoft Technologies, Inc.
CIK: 1651992•3 Annual Reports•Latest: 2026-04-27
Disclaimer: AI-assisted summary of SEC Form 10-K filings. Not official company content and not investment, legal, accounting, or tax advice. See full disclaimer here.
10-K / April 27, 2026
Revenue:N/A
Income:-$93,642
10-K / April 16, 2025
Revenue:N/A
Income:-$60,846
10-K / April 11, 2024
Revenue:N/A
Income:-$50,442
10-K / April 27, 2026
AppSoft Technologies, Inc.
Overview
AppSoft Technologies, Inc. develops, publishes, and markets mobile software applications for smartphones and tablets and operates Esportsreporter.com, a news channel for esports audiences. The company is a smaller reporting public company.
App portfolio and distribution
- Maintains a portfolio of over 200 app titles.
- Historically published and sold apps through Apple’s App Store as a global direct-to-consumer storefront.
- Publishing and marketing of apps have been paused due to limited financial resources; management expects to resume those activities when capital becomes available.
- When active, revenue sources included paid app downloads and advertising on ad-supported titles. Some apps were offered in both free ad-supported and paid non-ad versions; users could purchase to remove ads.
Gamerfy App Incubator
- Gamerfy.com launched in Q1 2022 as a video game incubator to identify, develop, and commercialize games proposed by third-party developers.
- Developers submit concepts or partially developed games; a panel of experienced gamers evaluates submissions and the company conducts in-house analyses of development costs versus potential returns.
- Funding and access to design and development resources depend on available capital.
- The company may acquire ownership interests in funded projects, provide exclusive publishing and marketing rights, and pay development fees and royalties.
- Gamerfy is intended to be the principal source of new titles for the company going forward.
- If capital is limited, the company may work directly with independent developers under licensing, royalty, or exclusive publishing arrangements, or partner with other publishers to share costs.
Esports platform and Esportsreporter
- Launched Esportsreporter in 2022 as a news channel focused on esports and professional gaming.
- At its peak, Esportsreporter retained 15 consultants.
- Operations are currently paused while management reevaluates the site’s positioning; revival is possible when resources permit.
AI Profit Lab
- Planned launch in early 2025 as a login-based e-learning school focused on AI-assisted business practices.
- Expected offerings include online classes, templates, and prompt packs sold as pay-per-download products.
Revenue and financial posture
- The company has generated minimal revenue from the Esports platform, derived entirely from paid advertising.
- Management reports the business is constrained by a lack of capital and states there is no assurance that resources will become available to restart publishing or expand other initiatives.
Sales, marketing, and distribution
- Apple App Store has been the primary historical distribution channel for apps.
- Marketing, sales, and distribution for apps and Esportsreporter are currently paused while the company focuses on developing titles through the Gamerfy platform.
Intellectual property
- Relies on trade secrets, confidentiality agreements, and license agreements for IP protection and may pursue copyrights in the future.
- Employees and independent contractors sign agreements assigning inventions and related rights to the company.
- The company recognizes the risk of unauthorized use, piracy, or disputes that could affect IP protection and licensing.
Regulatory and cybersecurity
- Subject to privacy, security, internet, advertising, and marketing laws, which may affect data collection practices and compliance costs as the business evolves.
- Cybersecurity and risk management rely on third-party providers and standard security controls, with oversight by management and the board.
- The CEO/President also serves as the principal financial officer; the single-member board oversees cybersecurity matters.
Employees and contractors
- One employee: the President/CEO, who has other business interests and is not obligated to devote a set number of hours.
- Eight third-party developers are engaged for app development work.
- No collective bargaining agreements; labor relations are described as very good.
Facilities
- Maintains a virtual office at 1225 Franklin Avenue, Suite 325, Garden City, New York, at a monthly cost of $149, which management deems sufficient for current needs.
Competition and market positioning
- Operates in a highly competitive market with frequent new product introductions. Larger competitors benefit from greater resources, stronger brands, scale, and broader distribution.
- Mentioned competitors include Supercell, Niantic, Tencent, NetEase, and Machine Zone, with potential competitive pressure from major platforms such as Apple, Google, Amazon, Facebook, and Yahoo.
- As of the end of Q3 2025, the Apple App Store offered a large number of game apps, making differentiation challenging.
Legal proceedings
- No material litigation or known threatened litigation as of the reporting date.
Strategic focus
- Management is pivoting toward Gamerfy as the primary expected source of new titles while keeping other initiatives—apps, Esportsreporter, and AI Profit Lab—contingent on capital availability.
