23 June 2026
ELECTRONIC ARTS INC.
CIK: 712515•3 Annual Reports•Latest: 2026-05-11
Disclaimer: AI-assisted summary of SEC Form 10-K filings. Not official company content and not investment, legal, accounting, or tax advice. See full disclaimer here.
10-K / May 11, 2026
Revenue:$7,531,000,000
Income:$887,000,000
10-K / May 13, 2025
Revenue:$7,463,000,000
Income:$1,121,000,000
10-K / May 22, 2024
Revenue:$7,562,000,000
Income:$1,273,000,000
10-K / May 11, 2026
Electronic Arts Inc.
Overview
Electronic Arts is a global leader in digital interactive entertainment. The company develops, markets, publishes, and delivers games, content, and services across consoles, PCs, and mobile devices. EA focuses on building online communities around key franchises and tying interactive storytelling to intellectual property. It offers live services in addition to full games, including extra content, subscriptions, and ongoing revenue streams.
Products and services
- Diversified catalog spanning sports, racing, first-person shooter, action, role-playing, and simulation genres.
- Live-service franchises and major titles include the EA SPORTS franchises (EA SPORTS FC and Madden NFL), The Sims, Apex Legends, and Battlefield.
- Revenue models include one-time purchases, subscriptions, and free-to-play elements.
Revenue mix and scale (fiscal year ended March 31, 2026)
- Live services and other net revenue: 71% of total net revenue.
- International net revenue: 60% of total net revenue.
- Console distribution relationships:
- Direct sales to Sony: approximately 39% of total net revenue.
- Direct sales to Microsoft: approximately 16% of total net revenue.
- Platform reach and player base:
- Serves hundreds of millions of players globally across consoles, PCs, and mobile devices.
Distribution channels and partnerships
- Console platforms: contracts with Sony and Microsoft to publish titles; publishers may receive either wholesale pricing or royalties.
- Mobile distribution: apps distributed through Apple and Google; storefronts typically set terms and may be terminated on short notice.
- PC distribution: available via the EA app, EA storefront, and third-party stores such as Steam; publishing agreements with partners including Tencent, Nexon, and Garena in certain countries.
- Licensing and IP partnerships: combines licensed IP (for example, sports leagues and Star Wars rights licensed from Disney) with owned IP.
Intellectual property and technology
- Uses a mix of owned and licensed IP protected by copyrights, trademarks, patents, trade secrets, and contracts.
- Invests in technology and is integrating artificial intelligence into products and services.
People and organization
- Approximately 14,600 employees globally as of March 31, 2026.
- About 71% of employees are located outside the United States.
Monetization and key franchises
- Ultimate Team is a core source of live-service revenue.
- EA develops and monetizes both paid and free-to-play experiences through live-service content, subscriptions, and in-game virtual items.
- Key IP references include EA SPORTS franchises (EA SPORTS FC and Madden NFL), The Sims, Apex Legends, Battlefield, and licensed properties such as Star Wars.
Investor information
EA publishes investor information on EA.com and through its investor relations channels, including disclosures on live-service revenue share, international revenue mix, and major platform relationships.
