16 December 2025
Disclaimer: This is a simplified summary of a public company filing. See full disclaimer here.
Global Interactive Technologies, Inc.
CIK: 1911545•2 Annual Reports•Latest: 2025-04-30
10-K / April 30, 2025
Revenue:N/A
Income:-$6,171,969
10-K / July 16, 2024
Revenue:$794,166
Income:-$8,191,983
10-K / April 30, 2025
Company Overview of Global Interactive Technologies, Inc.
Business Focus
- Type of Business: Technology-driven platform company specializing in digital content, social media, community engagement, and e-commerce related to Korean pop culture (K-Culture, Hallyu).
- Main Platform: FANING (formerly Fanatoo), an interactive all-in-one ecosystem designed for fans of Korean entertainment and culture.
Key Platform Features
- Facilitates content discovery, monetization, user-generated content, and community engagement.
- Supports live chat, multimedia sharing, and virtual community creation (clubs, forums, open communities).
- Includes reward points (FANING Points, FP) system where users earn rewards from activities and advertising revenue sharing.
- Offers multilingual real-time translation (17 languages) for global accessibility.
- Provides commerce services via the FANING Shop, including:
- Fan merchandise, concert tickets, gifts, digital items (emojis, stickers, AR filters).
- User-to-user transactions with a transaction fee ranging between 7% and 15% depending on the item.
- Content Types: User-generated content such as fanart, web novels, webtoons, and fan-created merchandise.
- Company-created original content: Web series, shows, live concerts, and exclusive web content.
Customer Base and Reach
- As of December 31, 2024:
- Total Users: Over 26.6 million registered users worldwide.
- Main Age Groups: 20-29 and 30-39 years old (~80% of users), median age 27.
- Regions: Significant user base in South Korea, U.S., Southeast Asia (e.g., Thailand, Indonesia, Japan, Vietnam, Philippines, Brazil). No operations in China or Hong Kong due to regulatory restrictions.
- User Engagement: Monthly active users (MAUs) peaked around 795,159 in October 2024, with fluctuations throughout the year.
Employees
- Number of Employees (as of December 31, 2024):
- 5 full-time employees directly employed by Global Interactive Technologies.
- 7 full-time employees through its subsidiary Faning Korea, LLC.
- Occasional contract workers.
- Management Change: On February 26, 2024, the CEO was terminated for cause; also appointed an interim CEO.
Revenue and Income
- 2024:
- No revenue from continuing operations; revenue from discontinued operations was approximately $196.
- Loss from operations: $888,363.
- Net loss: $6,171,969.
- Negative net equity (accumulated deficit): approximately $37.9 million.
- 2023:
- Revenue from discontinued operations was approximately $827,489.
- Loss from operations: $2,005,925.
- Net loss: $9,407,635.
- Negative net equity (accumulated deficit): approximately $38.9 million.
Financial and Operational Status
- As of December 31, 2024:
- Current Assets: $2,987 (primarily cash and receivables, heavily decreased from prior year).
- Current Liabilities: $668,339.
- The company has a working capital deficit, indicating financial instability.
- The company is a development-stage company with no positive revenue and ongoing operational losses.
- Management considers its financial condition as raising substantial doubt about ongoing viability as a going concern.
- The company is actively seeking additional capital via equity and debt to fund operations.
Strategic and Growth Initiatives
- Launched FANING platform in May 2021, targeting global K-Pop and Korean culture fans.
- Completed IPO on Nasdaq on July 31, 2023, raising approximately $8.77 million.
- Restructured subsidiaries, divested non-core assets, and acquired Faning Korea in December 2024.
- Focused on platform upgrades, content innovation, international expansion (U.S. and U.K.), and community growth.
- No current revenue; future growth tied to user expansion, content monetization, advertising, and e-commerce.
Summary
- Main Activities: Operating an online social community platform centered on Korean pop culture fandom, integrating multimedia content, community building, translation, and e-commerce services.
- Customer Base: Over 26.6 million registered worldwide users, primarily young adults heavily engaged in fan communities.
- Employees: 12 full-time employees plus contractors.
- Financials: No revenue from ongoing operations; large net losses (~$6.2 million in 2024); assets are minimal, liabilities substantial.
- Current Status: In early growth and development phase, with significant financial challenges and actively raising capital to sustain future operations.
