16 December 2025
Disclaimer: This is a simplified summary of a public company filing. See full disclaimer here.
WORLDS INC
CIK: 1961•2 Annual Reports•Latest: 2025-04-01
10-K / April 1, 2025
Revenue:N/A
Income:-$511,382
10-K / April 15, 2024
Revenue:N/A
Income:$82,179
10-K / April 1, 2025
Company Summary: Worlds Inc.
Overview
- Worlds Inc. is a company that specialized in developing and leveraging 3D virtual worlds and internet portals.
- The company historically operated as a leading 3D entertainment portal, creating virtual, multi-user environments (referred to as "worlds").
- These virtual environments featured engaging visuals, animations, and content where users could socialize, attend events, shop, and be entertained.
Business Operations & Focus
- In May 2011, the company transferred most of its operations and assets to its wholly owned subsidiary, Worlds Online Inc. (which was renamed MariMed Inc. in 2017).
- The company retained its patent portfolio related to virtual worlds.
- Its current primary business model is centered on monetizing a collection of non-fungible tokens (NFTs) and legacy celebrity-driven virtual reality worlds.
- It is exploring strategic alliances related to virtual reality (VR) platforms to reestablish a presence in the VR/AR market.
- The company designs and develops software, content, and technology for creating interactive 3D websites and environments.
Technology & Products
- Core technology components include:
- WorldsShaper: Visual authoring tool for rapid creation of multi-user virtual worlds, integrating 3D models, textures, sounds, and interactive behaviors written in Java.
- WorldsServer: Controls online virtual communities, manages user registration, locations, objects, chat interactions, and streams multimedia content.
- WorldsBrowser: A fast, optimized browser for accessing 3D environments.
- WorldsPlayer: Allows users to view and navigate created worlds, supporting high frame rates and interactive features like avatars, chat, voice, email, and shopping.
- Worlds Gamma Libraries: Sample content including worlds, textures, models, avatars, sounds, and behaviors.
Market & Competition
- Currently, the company's main focus is on monetizing NFTs and celebrity virtual worlds, with no direct competition as its operations have shifted away from its original portal model.
- Industry trends include efforts towards standardization of 3D content on the internet, which could impact the company's technology.
Intellectual Property
- Holds patents related to its virtual environment technology.
- Trademarked "Worldsplayer" to facilitate user experiences within its virtual worlds.
Employees & Management
- As of December 31, 2024, the company has only one employee, which is its CEO, Thomas Kidrin.
- The company’s leadership includes:
- Thomas Kidrin (President, CEO, Secretary, Treasurer)
- Christopher J. Ryan (CFO and Vice President-Finance)
- Leonard Toboroff (Director)
Financials
- Revenue: As of December 31, 2024, the company generated no operating revenue.
- Net Income/Loss: Reported a net loss of $511,382 for the year ending December 31, 2024.
- Assets: Total assets of approximately $15,130.
- Cash & Equivalents: $6,380 as of December 31, 2024.
- Share Count: 57,112,506 shares of common stock outstanding as of March 28, 2025.
- The company has incurred significant losses historically and has a working capital deficiency, raising substantial doubt about its ability to continue as a going concern without additional funding.
Additional Notes
- The company operates out of a small office space in Brookline, MA, occupying approximately 800 square feet, currently operating rent-free.
- It has historically used technology to create interactive virtual worlds but currently is mainly focused on monetizing NFTs and celebrity VR worlds, with no current operating revenue and limited personnel.
